Engineering
Senior gameplay engineer
Own gameplay systems on Ashfall Rally, from the handling model to the season pipeline that redraws every stage four times a year.
What you would do
- Own the vehicle handling model end to end, including the parts nobody enjoys.
- Extend the season pipeline that regenerates drivable surfaces from ash simulation.
- Work directly with a designer daily — this role has no ticket queue between you.
- Keep the game at a locked 60fps on Switch. This is a hard requirement, not a goal.
What we are looking for
- Five or more years shipping gameplay code on console or mobile.
- Comfortable in C++ and comfortable being told your frame budget is wrong.
- You have profiled something and changed your mind because of what you saw.
- Turkish or English fluently. Both is useful, neither is required twice.
How hiring works here
A call, a paid exercise you keep, and a day with the team. Three steps, about three weeks, and we tell you either way.