008

Team Eks Games

Engineering

Senior gameplay engineer

Own gameplay systems on Ashfall Rally, from the handling model to the season pipeline that redraws every stage four times a year.

What you would do

  • Own the vehicle handling model end to end, including the parts nobody enjoys.
  • Extend the season pipeline that regenerates drivable surfaces from ash simulation.
  • Work directly with a designer daily — this role has no ticket queue between you.
  • Keep the game at a locked 60fps on Switch. This is a hard requirement, not a goal.

What we are looking for

  • Five or more years shipping gameplay code on console or mobile.
  • Comfortable in C++ and comfortable being told your frame budget is wrong.
  • You have profiled something and changed your mind because of what you saw.
  • Turkish or English fluently. Both is useful, neither is required twice.

How hiring works here

A call, a paid exercise you keep, and a day with the team. Three steps, about three weeks, and we tell you either way.