A player's time is not a resource
No energy bars, no daily-login guilt, no mechanic whose job is to make waiting unpleasant. If a game is worth returning to, it does not need a leash.
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Studio
Team Eks Games has been independent since 2019 and intends to stay that way.
What we hold to
No energy bars, no daily-login guilt, no mechanic whose job is to make waiting unpleasant. If a game is worth returning to, it does not need a leash.
No project here has more than nine people on it. Everyone can name every system in their game and say who owns it, which is the only scale at which that stays true.
Anyone who worked on a game is in its credits, including contractors, including people who left before it shipped. This has never once been complicated.
We have moved three release dates rather than ask people to work weekends. Dates are a guess; the team is not.
The team
Everyone who works on a game is in its credits.

Co-founder
One of the studio's two founders.

Co-founder
One of the studio's two founders.

Developer
On the team building the games.

Developer
On the team building the games.

Developer
On the team building the games.