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Team Eks Games

Art

Technical artist

Sit between art and engineering across all six projects, and make the shader work that our art direction keeps promising.

What you would do

  • Author shaders and materials for mobile and console within a fixed budget.
  • Own the art pipeline from DCC export through to in-engine validation.
  • Build the tools artists ask for before they have to ask twice.
  • Profile GPU cost per scene and say no with numbers rather than opinions.

What we are looking for

  • Three or more years as a technical artist on a shipped title.
  • Fluent in HLSL or GLSL and able to explain a frame's cost to a non-engineer.
  • Python or C# for tooling.
  • A portfolio where at least one thing runs in real time.

How hiring works here

A call, a paid exercise you keep, and a day with the team. Three steps, about three weeks, and we tell you either way.