Art
Technical artist
Sit between art and engineering across all six projects, and make the shader work that our art direction keeps promising.
What you would do
- Author shaders and materials for mobile and console within a fixed budget.
- Own the art pipeline from DCC export through to in-engine validation.
- Build the tools artists ask for before they have to ask twice.
- Profile GPU cost per scene and say no with numbers rather than opinions.
What we are looking for
- Three or more years as a technical artist on a shipped title.
- Fluent in HLSL or GLSL and able to explain a frame's cost to a non-engineer.
- Python or C# for tooling.
- A portfolio where at least one thing runs in real time.
How hiring works here
A call, a paid exercise you keep, and a day with the team. Three steps, about three weeks, and we tell you either way.